Call to hardware compatibility test

image

I’m looking for a few testers to see the hardware compatibility and to test the interface. Note that in this test you only have access to the game’s interface and not the full game.

The goal of this test will be to see if the game works fine on different computers. I’m also interested to see the frame rate according to the computer’s power. Of course I’m interested by all comments and feedbacks about the interface, the scrolling, …

So if you are interested please send me an email (alex@amaris-games.com)

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Code optimization – Part 3

fps3Beyond 100 frames per second! 🙂 On a laptop! Well alright a Core i7 laptop 😉

Next steps:

  • improvements of animations : more smoothly, better turn animation, may be animated sprites (if possible – perhaps need a sprite artist) and more.
  •  Added sounds on the game (…)
  • Added the fog of war based on the detection values of each units.
  • Added the campaign level with the (low?) management of the squadron.
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Code optimization – Part 2

I keep going to optimize my engine:

fps2

Note: the frame rate is showing on the Options window. I guess I’m on the right way about this 😉

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Code optimization

Leaving the T34 😉 and back to the cockpit! First job, code optimization:

fps

Well this is not an action game, but I want to keep a good frame rate if possible. 😉

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3D or 2D?

Do you like the 3D? Or do you prefer the old 2D version?

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Let’s Go!

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Mirage F1 3D ‘Simulator’

Why sleeping when you can make game?

MirageF1lowpass

A ‘night’ work: a simple 3D simulator 🙂


3D model: http://tf3dm.com/3d-model/dassault-mirage-f1-37171.html

Terrain: Terrain Toolkit – Version 1.0 (Release) – Unity Summer of Code 2009 By Sándor Moldán

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USS Northampton CA-26

My own Northampton model imported into Unity3D:

northampton

http://amaris-games.com/wp-content/NORTHAMPTON/NORTHAMPTON.html

Camera: mouse and arrow keys.

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F-4 Phantom 2D Shooter

My new (little) free Game: http://amaris-games.com/f-4-shooter/

logoF4

A simple 2D shooter made with Unity 3D.

Only for Windows x64 but I can provide win32 or Mac version.

Don’t worry: my main project is always AMAC2 😉

But actually I’m thinking about it and Unity 3D for several reason (portability across platforms, power of the tools, …)

That’s said I’m doing my first steps with Unity 3D so a lot of work is needed for that. So don’t expect a release before months (who said years?) But an Android and an iOS version will be planned too 🙂

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AMAC2: A-10 is coming!

AMAC2-A-10

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