Code optimization – Part 3

fps3Beyond 100 frames per second! 🙂 On a laptop! Well alright a Core i7 laptop 😉

Next steps:

  • improvements of animations : more smoothly, better turn animation, may be animated sprites (if possible – perhaps need a sprite artist) and more.
  •  Added sounds on the game (…)
  • Added the fog of war based on the detection values of each units.
  • Added the campaign level with the (low?) management of the squadron.
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