Category Archives: Amaris Games

Mirage F1 3D ‘Simulator’

Why sleeping when you can make game? A ‘night’ work: a simple 3D simulator 🙂 3D model: http://tf3dm.com/3d-model/dassault-mirage-f1-37171.html Terrain: Terrain Toolkit – Version 1.0 (Release) – Unity Summer of Code 2009 By Sándor Moldán

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USS Northampton CA-26

My own Northampton model imported into Unity3D: http://amaris-games.com/wp-content/NORTHAMPTON/NORTHAMPTON.html Camera: mouse and arrow keys.

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April 25: 4W – Automatic Front Lines

The engine automatically detect and display the front line(s): This is very important about the supply and about the command orders (I’ll talk more about that later.)

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April 25: 4W – About zoom levels

The engine works with 3 zooms levels. So we have the normal view, the large one and the detailed. I guess this is sufficient. I’ll add a mini map pop up windows to have a large view of the battle.

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April 24: 4W – About the engine and the UI:

As already mentioned the graphics are in alpha stage 😉 And as already mentioned the engine can work in any resolution on full screen or not. The size of the hexagon is also configurable. The engine can be used to generate any … Continue reading

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April 16:

The map and the counters (always in very alpha stage):

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April 15:

Mapping in progress:

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April 14:

A new screenshot of my ‘secret’ project:   I’ll talk about later.

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April 13:

The Project X is now official! :-p But what’s the Project X? Well this is a big secret and I can tell anymore 😉 but a first screen can give you an idea:   Of course the graphic are in … Continue reading

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December 5:

An ordinary day at my work / helpdesk:

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