Category Archives: Amaris Games
Why sleeping when you can make game? A ‘night’ work: a simple 3D simulator 🙂 3D model: http://tf3dm.com/3d-model/dassault-mirage-f1-37171.html Terrain: Terrain Toolkit – Version 1.0 (Release) – Unity Summer of Code 2009 By Sándor Moldán
My own Northampton model imported into Unity3D: http://amaris-games.com/wp-content/NORTHAMPTON/NORTHAMPTON.html Camera: mouse and arrow keys.
The engine automatically detect and display the front line(s): This is very important about the supply and about the command orders (I’ll talk more about that later.)
The engine works with 3 zooms levels. So we have the normal view, the large one and the detailed. I guess this is sufficient. I’ll add a mini map pop up windows to have a large view of the battle.
As already mentioned the graphics are in alpha stage 😉 And as already mentioned the engine can work in any resolution on full screen or not. The size of the hexagon is also configurable. The engine can be used to generate any … Continue reading
The map and the counters (always in very alpha stage):
Mapping in progress:
A new screenshot of my ‘secret’ project: I’ll talk about later.
The Project X is now official! :-p But what’s the Project X? Well this is a big secret and I can tell anymore 😉 but a first screen can give you an idea: Of course the graphic are in … Continue reading
An ordinary day at my work / helpdesk: