Category Archives: AMAC

October 16:

Now that I have an Android tablet, if I have the time or rather when I’ll have time I’ll test it for AMAC: http://www.libsdl.org/tmp/SDL/README.android 🙂

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October 13:

Well 500 downloads: http://sourceforge.net/projects/spaceproject/files/stats/timeline?dates=2010-10-01+to+2012-10-13 🙂

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October 8:

I slowly filled my new site. Here I am working on my migration of my Battle Academy‘s scenarios and mods . But I also work for Amac. Don’t worry 😉  I develops the new rules with 12 orientations (instead of 6). This will allow … Continue reading

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October 1:

Well, well, I love september! The number of downloads is the double of the previous record: http://sourceforge.net/projects/spaceproject/files/stats/timeline?dates=2011-08-25+to+2012-09-30 Well, it fills slowly but there is still a lot of work! 🙁 So I’m looking for: a graphic who can make me pretty … Continue reading

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September 17:

Working on graphic engine: openGL, full HD, and about 3 billion polygons displayed 😮 I’m kidding of course 😉 That said, I hope to have a better graphics rendering (especially for animations.) I run my own Kickstarter! You see the … Continue reading

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August 31:

This is the first anniversary of AMAC. Honestly when I started this crazy project last summer, I never thought to be where I am today. The game has been downloaded more than 350 times (an honorable score for a ‘wargame’ … Continue reading

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August 11:

The relocation is over! It was a living hell… Well I still have a ton of cases to unpack. And I need relax a little 😉 I work on my secret project 😉 and I think also to AMAC.

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June 14:

Well this project is paused for the moment. For several reasons: First of all I have to relocate next month. It’s time to make boxes and not too much to write code. But above this air combat turn based project … Continue reading

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May 24:

Reopen bug’s hunting. Not the most sexy but necessary. I use it to ‘clean’ my code. So nothing too exciting. I am an artist, I’d much rather create. 😉

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May 14:

After releasing the demo a few days break 😉 Working on Battle of Ortona for Battle Academy. The v0.8.8’s ‘road map’: Fixed bugs. Adding fog of war (based on detection systems). Adding fuel system. Then adding tankers and AWACS. Seeing … Continue reading

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