Category Archives: AMAC II

AMAC2 – Sprites

Well a (very) little new about AMAC2: I’m working on sprites 😉 The next step will be well about animations I guess 😉

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AMAC2 – HCT version is ready!

And released! 🙂 Not yet registered? This is the last call to join the team of brave testers! And win your alpha version invitation ! 😉 So if you are interested please send me an email (alex@amaris-games.com)

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Call to hardware compatibility test

I’m looking for a few testers to see the hardware compatibility and to test the interface. Note that in this test you only have access to the game’s interface and not the full game. The goal of this test will be … Continue reading

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Code optimization – Part 3

Beyond 100 frames per second! 🙂 On a laptop! Well alright a Core i7 laptop 😉 Next steps: improvements of animations : more smoothly, better turn animation, may be animated sprites (if possible – perhaps need a sprite artist) and more. … Continue reading

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Code optimization – Part 2

I keep going to optimize my engine: Note: the frame rate is showing on the Options window. I guess I’m on the right way about this 😉

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Code optimization

Leaving the T34 😉 and back to the cockpit! First job, code optimization: Well this is not an action game, but I want to keep a good frame rate if possible. 😉

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3D or 2D?

Do you like the 3D? Or do you prefer the old 2D version?

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Let’s Go!

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AMAC2: A-10 is coming!

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Amac 2: ground units are coming

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