Category Archives: 4W

Working on frame per second for the animation

Well actually my own 2D graphical engine maintaining an average of over 100 frames per second on 1920×1080 resolution. 😉 And I have no optimization at this stage of the development.

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July 19:

The map seen by the AI:

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May 9: 4W

A new screenshot to show the detail of the UI of unit:   And a mini preview to show how attach an unit to an HQ:

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May 4:

A new screen of ‘upcoming’ 😉 4W:

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April 28:

A mini preview of the User Interface:

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April 25: 4W – Automatic Front Lines

The engine automatically detect and display the front line(s): This is very important about the supply and about the command orders (I’ll talk more about that later.)

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April 25: 4W – About zoom levels

The engine works with 3 zooms levels. So we have the normal view, the large one and the detailed. I guess this is sufficient. I’ll add a mini map pop up windows to have a large view of the battle.

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April 24: 4W – About the engine and the UI:

As already mentioned the graphics are in alpha stage 😉 And as already mentioned the engine can work in any resolution on full screen or not. The size of the hexagon is also configurable. The engine can be used to generate any … Continue reading

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April 18:

Here the future playground:   And rendering in the game:

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April 16:

The map and the counters (always in very alpha stage):

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