Battle of Ortona
This is a two scenarios campaign with carry over system.
Inspired but not realistic/historical scenario 😉
- Unzip the Amaris_Ortona_V1.zip into the My Documents\My Games\BBCBA\Campaigns folder:
Sicily tileset: Amaris_Ortona.zip (687)
Normandy tileset: Amaris_Ortona_V2.zip (717)
Sicily tileset: Amaris_Ortona.LST (624)
Normandy tileset: AMARIS-ORTONA.LST (894)
Version 2: A reinforcement system was added:
From third turn you can call in reinforcements if the battle is too hard. You can request reinforcements every turn and up to three times.Reinforcements arrive the next turn.
Side: Commonwealth (Canada)
Lenght: 25 turns for each parts.
Missions: Capture VPs.
- With carryover’s system it’s very difficult to success the two part of the mission. This is a mission for grognard 😉
- You must go slowly, use yours scouts to discover the ennemy ; urban fighting is deadly.
Making the map:
Preview of map:
Comments, feedbacks and suggestions are welcome on Slitherine forum 😉