Ground Forces

  • Improved Engineer :

The engineer team have a new features. Each engineer team have 4 satchel charges use for demolition action and 2 materials for construction action.

They can build some fortifications (sandbag, open bunker, tank trap.) Each construction consumes 1 material. Only the construction of minefield consumes 1 satchel charge and 1 material.

They can demolish hedgedrow, tank trap and terraform the forest/jungle. It costs each time one satchel charge.

A new object appeared on the map: the reserve of material to recharge a team of engineers.

  • Improved MGs:

The MG team have a new features. They can assemble/disassemble their MG. That will switch between the mode where the unit can shoot at full power and the mode where it can move.

  • Improved Mortar:

The mortar team have a new features. They can assemble/disassemble their mortar. That will switch between the mode where the unit can shoot and the mode where it can move.

  • Rules of assembly/disassembly:

There are two possible states: assembling the HMG/mortar may fire BUT not move. Disassembling the HMG/mortar may move BUT not fire:

    • for disassemble the unit must haven’t move and fire before. The Disassembling process consumes all AP.
    • for assembling the unit must haven’t move. The assembling process consumes all AP. And you can fire only on the next turn.

 

  • Rules of capture an harbor:

Only ground forces can capture an enemy harbor.  The unit must haven’t move and fire before. The capture process consumes all AP.

The capture process is only possible when no enemy unit is in range:

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