Currently the aerial part is very simple. I already worked on a more complex version. But it has some problems in multiplayer. 😉 This will be improved for the next version (v4) I hope.
Each aircraft carrier has a fixed number of squadron. Each squadron can perform a mission per turn.
Type of mission:
- Air defend: establish a defense squadron above carrier. A defense squadron will intercept any enemy plane within range (see below.)
- Air raid: the squadron attack the selected target.
- Air scout: The squadron will make an aerial reconnaissance at the chosen location. Reco area is reduced in case of interception.
- In attack (air raid and air scout) aircraft have a range of 16 tiles.
- In defense, aircraft have a range of 8 tiles.
- Interception is automatic.
- Each squadron placed defense can only do one interception.
- An air scout intercepted will reco a reduced area.
- An air raid intercepted will fail.