Improved Engineer

A new mod to add some features to the engineers.

vanilla version: Improved Engineer (453)

with satchel charge(*): Improved Engineer SC (453)

with satchel charge(*) and minefield ability: Improved_EngineerMSC (437)

Battle Academy 2 East Front versionImproved Engineer (397)

(*): the demolition action (remove tank trap, blow up a bridge, cut hedgedrow and terraform1) require a satchel charge.

MINI-FAQ:

How to use it in my own campaign?

First this mod is do with the vanilla version of BA. Particularly for the units.
If you have your own squad.csv you must check if the unit of engineer ( “us_engineer”, “afrika_korps_engineer”, “british_engineer” and “german_engineer”) are still here.
If not you must add them or edit all the scripts.

Then just copy the DATA folder of improved engineer mod in your own campaign’s folder.
Open the TEXT1.TXT file of improved engineer and copy the marked part into your own TEXT1.TXT.

Finish!

Very nice mod but I don’t want this or that feature in my campaign?

Simple! After making the copy described in the 1st FAQ, localized the $DEFAULT.BSF file in your \DATA\BATTLE\Scripts\ campaign’s folder.
Edit it (for PC: use notepad / for Mac/Ipad: [mode troll]There Are (may be) Apps (to bought) For That[/mode troll] ).

The part that interests us as follows:

// IMPROVED ENGINEER:
include “TERRAFORM1.BSF”
include “TERRAFORM2.BSF”
include “TANKTRAP.BSF”
include “ADDTRAP.BSF”
include “CUTHEDGEDROW.BSF”
include “BURN.BSF”
include “DESTROY_BRIDGE.BSF”
include “ADDBRIDGE.BSF”
// END OF IMPROVED ENGINEER

To disable a feature, simply delete the corresponding line (or put it on comment by placing // at the beginning of the line.)

For example, if you don’t want the construction of pontoon, you must have:

// IMPROVED ENGINEER:
include “TERRAFORM1.BSF”
include “TERRAFORM2.BSF”
include “TANKTRAP.BSF”
include “ADDTRAP.BSF”
include “CUTHEDGEDROW.BSF”
include “BURN.BSF”
include “DESTROY_BRIDGE.BSF”
//include “ADDBRIDGE.BSF”
// END OF IMPROVED ENGINEER

or:

// IMPROVED ENGINEER:
include “TERRAFORM1.BSF”
include “TERRAFORM2.BSF”
include “TANKTRAP.BSF”
include “ADDTRAP.BSF”
include “CUTHEDGEDROW.BSF”
include “BURN.BSF”
include “DESTROY_BRIDGE.BSF”
// END OF IMPROVED ENGINEER

‘Et voilà!’

Features:

  • Add a tank trap:

 

 

  • Remove a tank trap:

 

 

  • Cut a hedgedrow:

 

 

With wall:

  • Terraform1 : cut down forest/tree to mud. Terraform2 : transform mud into open ground:

 

 

  • Burn High corn, Dune Grass and Corn details:
  • Blow up a bridge:
  • Construct a pontoon:

 

 

 

Comments, feedbacks and suggestions are welcome on Slitherine forum 😉

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